Visual Computing
The area of visual computing at the department spans research activities in computer graphics, computer vision, digital geometry processing, human-computer interaction, image analysis and visualisation. These different areas all focus on the processing of visual information. While computer graphics and visualisation aim to generate visual information from models or data, computer vision and image analysis focus on extracting information from visual data. Similarly, an important aspect of human-computer interaction consists of observing humans and their movements to facilitate interaction with machines. Machine learning and artificial intelligence both have a tremendous impact on visual computing, and recent advances in deep learning have led to completely new ways of extracting information from visual data and modelling the world around us.

Menna El-Assady
Assistant Professor
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data management and machine learning, intelligent interactive systems & physical computing, visual computing

Christian Holz
Associate Professor
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virtual reality, healthcare, ubiquitous computing, embedded systems, haptics, human-computer interaction, physical prototyping, sensing, signal processing, predictive health

Robert Sumner
Adjunct Professor
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game technology, computer graphics, animation, augmented reality, virtual reality, interactive characters

April Yi Wang
Assistant Professor
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educational technology, human-computer interaction, artificial intelligence in education, collective intelligence and organizational technology, end-user programming, user interface for programming